top of page


July 2026 Update
Here are the updates for July! Altars A new room players can add to their citadel. Altars unlock the ability to upgrade your citadel making new floors cheaper, adding enhancements to specific rooms, and making your citadel generally more powerful. The altar will bank “essence” you retrieve in the combat realms. Assign disciples to “consecration” and once essence is consecrated it can then be spent on powerful upgrades for your citadel. Charged fireball attack If the player ho

Bobby
Aug 41 min read


June 2026 Update
Here’s what I’ve been up to in June! Bathrooms Disciples now need to use the bathroom back at your citadel. If you do not build a bathroom for them, they will soil themselves and eventually leave. Cafeterias Disciples need to eat! We already have gardens to harvest raw food from but you need a cafeteria to cook this raw food and serve it to your disciples. Meal Time occurs regularly, a bell will toll, and all the disciples will go to their nearest cafeteria to eat. If you do

Bobby
Jul 71 min read


May 2026 Update
Here’s the latest & greatest for May! Intro Screen & Intro Cinematics I was able to devote quite a bit of time this month to art work so I drew the main menu landing page and all of the intro cinematics. I also updated the Steam capsule to reflect this updated intro page. Multi-floor rooms in the Citadel There are now rooms that require empty slots across multiple floors. This adds a bit more complexity and requires strategy on the player’s part. They may need to wait until t

Bobby
Jun 11 min read


April 2026 Update
April was very productive! See below for all the progress during April: Introduced “Floor Perks” When the player adds a new floor to their citadel a randomized “perk” will generate for that floor. These perks will incentivize different placements for rooms; for instance, if the player places a bedroom next to the elevator, that bedroom does not need to be cleaned. Or if a garden room is placed next to other resource rooms, it produces 10% more food. Added lost disciples in th

Bobby
May 42 min read


March 2026 Update
Introducing The Lord of the Rotbloom! This is the God of The Blighted Realm, the first level in No Gods of Men. He will be the final boss. In order to reach him, you will need to perform the summoning ritual (implemented last month), consisting of finding the two mystical crystals hidden somewhere in the level. Once you bring them back to the belfry and summon The Lord of the Rotbloom, he will then spawn and the boss fight will commence. This month I designed and implemented

Bobby
Apr 11 min read


February 2026 Update
Spring is almost here! Here are the updates for February: Belfry and Boss Summoning This was the major feature update for February. Each realm will have a godly boss the player must summon. In order to summon the boss the player must find two “belfry crystals” in the level. These crystals are in random areas each level and once the player finds one, they must wait (survive) near the crystal until it “attaches” to them. Once it is attached, the player must guide the crystal to

Bobby
Mar 42 min read


January 2026 Update
Happy February! See below for details on what was accomplished in January. Post-battle run summaries After the player completes a run (whether they’ve been vanquished or they have defeated the god of the realm) they will be presented with a summary of their performance. I am planning to add a post-run reward system to this as well – if the player accomplishes certain things (enough kills, achieves a certain level, survives for a specific time) they will have a chance of winni

Bobby
Feb 22 min read


December 2025 Update
Happy New Year! Lots of progress has been made even despite the holidays this month! Omni-directional attacks The player can now point the cursor anywhere and shoot in that direction, all fully-animated. I wanted faster-paced action for the player but originally I’d planned to have the player only shoot in the direction they were facing. This made player positioning critical and more strategic however it came at the cost of pace-of-action. Ultimately allowing the player to sh

Bobby
Jan 32 min read


November 2025 Update
Happy Turkey Month! It’s been a jam-packed November so let’s get into it! TWO new level-up abilities! There are now two new abilities a player can receive when they level up: Acolyte Skulls and Arc Orbs. Acolyte Skulls float above the player’s shoulders as they spew flames at the closest enemies. Arc Orbs will orbit around the player and electrocute any enemy they come into contact with. Tutorials in the roguelite levels The first time a player enters the levels, they will be

Bobby
Dec 2, 20251 min read


October 2025 Update
Despite last month’s health issues I was able to catch up on what I didn’t quite finish in September...and quite a lot more! Here are the updates: Steam Store Page Translated ¡Hola! The descriptive content on the Steam store page is officially in Spanish (Latin & European), French, and German. Old Crone NPC I’ve added a new NPC to the gang! She actually is already in the game – she blesses you with upgrades when you level up in battle – but now she has a permanent home at the

Bobby
Nov 3, 20253 min read


September 2025 Update
Unfortunately I had to take the first few weeks of September off due to medical issues but I was able to make up for lost time in the last two weeks! My focus for September was finishing up the new player experience. Here are the updates: Tutorial After the intro sequence, tutorial tooltips will appear. These tooltips are contextual and will nudge the player to perform actions that will eventually teach them the basics. At the moment, the first actions I want the player to ta

Bobby
Oct 2, 20252 min read


The Path to a Demo
The Path to a Demo Welcome to my first post since announcing No Gods of Men! Now that the trailer is out, I am back to actual game...

Bobby
Sep 15, 20252 min read


Hello, World!
Welcome to the first post in the No Gods of Men developer log! Who am I? I am Bobby and I started Long Tooth Llama games. At the moment...

Bobby
Jun 25, 20241 min read
Email: bobby@longtoothllama.com
No Gods of Men is a solo developer project - all footage of gameplay and images of gameplay are subject to design change and may show the current state of the game during development.
© 2024 by Long Tooth Llama, LLC
bottom of page
